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Source games crash on startup
Source games crash on startup









source games crash on startup

know so many people post these but I can't figure it out, so help would be really great. Activate the Google Play Games platform PlayGamesPlatform.DebugLogEnabled = true I then pushed the app onto Google Play, (alpha environment) along with a small controller script for Google Play to login on start(): void Awake()

source games crash on startup source games crash on startup

I unchecked both of these being built to android to have the conversion to dex error stuff go away. I narrowed it down to being caused by both assets/plugins/android/play-services-base-9.0.2 and assets/plugins/android/play-services-basement-9.0.2. I tried building at this point, however I was unable to, recieved that strange error whilst building dex files signifying there being a conflict between aar files.

source games crash on startup

I imported the unity package, and setup the google play games for android in the relevant setup window. OK, so since I last successfully built, all I have done is tried adding Google Play Services to my game, from here.











Source games crash on startup